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X-Plane 9.40 RC-3 is here for Mac, Windows, and Linux

September 12, 2009

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X-Plane‘s latest Release Candidate is now available for download.

We continue to enhance and refine… this is really getting good now!

We have never been this serious about perfecting and refining the IOS and map for flight training, and tuning aircraft performance and instruments to let you make them perfect for flight-training. Grab it and tell me how it goes!

Austin

Minor enhancements

  • Plane-Maker: It is now possible to enter negative generator and battery current redlines and the like. This could be useful for some planes.
  • Plane-Maker: You now enter the BETA pitch of prop. This is the prop pitch that you see when the prop is in beta mode, which turboprops often have, and this will happen when you hit the . key to go into reverse, but have not yet advanced the throttle to really hit the reverse. A number around -10 or so should work pretty well for most planes, if you do not know the exact prop pitch of the real plane.
  • If you have an electric hydraulic system but no electric hydraulic pump switch, then the system will default to ‘on’, as is probably desired.
  • When you show ALL ILS’s or just the ILS you are trying to fly in the IOS window, the markers associated with the ILS are also show, or not, to further refine the ILS display.
  • In the profile view on the IOS, where we see the plot of our approach down the glideslope, we now have better AI to tell what approach you are trying to fly, and you can see that approach description in the lower-right of the screen, and that information is stored for recall during replay!
  • The autopilot/autopilot select/ott_seldisp_ALT_VVI and autopilot/console_filled_GA are very true to the real instruments, right down to every light-flash and operation, even including the test-modes. Be sure to assign a joystick button to ‘autopilot test’ if you want to fully use autopilot/console_filled_GA, which has the trim indicator stay lit up until that test is run, as in the real plane!
  • Smoother action on the linear tapes in the cockpit, like you find in the SR-71 primary displays.
  • More named lights for strobes and beacons. Example plane coming soon to the wiki.

Bug-Fixes

  • AudioPanelHM instrument is now fully controllable… You could not set com-1 before this. We have functioning glideslopes to the carriers and frigates now… so use ‘em!
  • Little glitch in sky color that left a barely-visible seam in the sky is now fixed.
  • Plane follows GPS paths entered in FMS properly
  • The livery you select should be visible to multiplayers flying with you!
  • LINUX: taxiways and runway lines and lights are fixed.
  • ATTR_light_level works correctly even when shaders are off.
  • Adaptive engine gauges will show arcs again.
  • Generic rolling instruments don’t have an extra mask o them.
  • Panel texture will work properly for planes with very large cockpit objects.
  • Engines will work for AI planes contorolled by plugins.

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{ 2 comments… read them below or add one }

stevemay October 30, 2009 at 4:51 am

the latest update has killed all of the engines generators output so your batteries goes flat & you lose all electrical supply no charging currrent !

Reply

Mark Avey October 30, 2009 at 7:45 pm

I believe that's been fixed by a more recent update

Reply

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